UX3D is a Munich based company that was founded in 2017 and grew to a notable size of 14 team members since. We mainly consist of software developers, artists and designers. Our team members have previously worked in academia, the automotive, finance, games, internet and semiconductor industries. We work together in an environment that encourages engagement, open communication, passion and personal development.
Mathias Kanzler: GPU Software Engineer
Lukas Goll: GPU Software Engineer
Jim Eckerlein: GPU Software Engineer
Norbert Nopper: Managing Director
Fabienne Rainer: Management Assistant
Fabian Wahlster: Lead GPU Software Engineer
Luisa Dettloff: GPU Software Engineer
David Labode: GPU Software Engineer
Carolin Schottenheimer: Art & 2D/3D Motion Design
Benjamin Schmithüsen: GPU Software Engineer
Sigrid Mayer: Lead Art & Design
Moritz Willy Becher: AI/ML Software Engineer
Phillip Hohenester: GPU Software Engineer
Patrick Härtl: GPU Software Engineer
Pixi: Loyal Printer
Munich: Beautiful Hometown
Two-Headed Squirrel: Mythological Mascot
The Very First Triangle: Rendered with Vulkan
Social responsibility is an essential component of the company’s philosophy. Exemplarily, this is reflected in the strict application of a 35h work week for all employees and also exceeds to our behaviour towards subcontractors, customers and anyone affected by our operations.
UX3D believes in diversity and equality. We stand against discrimination in regards to sex, gender identity, sexual orientation, ethnicity, color of skin, religion, national origin, disability or age.
Our company is also minimizing it’s ecological footprint by using public transportation whenever possible. This means, we prefer the local subway system to the car, trains to planes and encourage any kind of environmentally friendly behavior.